![]() ![]() Then minidump says this IP_ON_HEAP: 27d3002b I have not seen tesv doing anything like this just by itself even when I messed around badly with ini settings. My debugger shows different data there, or different commands if you will. For example start address and size of a allocated memblock. Sheson wrote:I am going on a limb here and I really only looked at it for a minute, but the address TESV+c76b13 reported for the command in the crashdump is where tesv.exe usually stores data. Different names and different sizes, 768 is the new 512. Is it me or is the official SKSE memory patch bit confusing/complicated for the people who just look for the memory patch. I deactivated DoD and the game didn't CTD for three play sessions now so I'm more then happy to leave DoD out of my mod list. Honestly I feel that DoD is not important enough to go through all that. This makes trouble shooting very difficult and it would take huge amount of time to deactivate all my mods one by one and play for two hours or more each time to see if the game will CTD or not. Sometimes it happens twice in thirty minutes another time not at all in two hours. I don't have a way to reproduce the CTD whenever I want though. Might be DoD in conjunction with something else rather. Also from persponal experience: I've been using it for a year now w/o any issues. First, it's an extremely popular mod so CTD issues in combat no less would have been reported a gazillion times by now. I doubt very much DoD is to blame in itself. ![]() As I said I can't be totally sure yet it's Dance of Death that causes the CTD's but I find it very suspicious that all the CTD's I have at the moment are whilst in combat and whilst having Dance of Death installed. ![]() This most of the time reduces the RAM and reduces the probability of a potential CTD, especially in areas which put a lot of stress to the engine (near the gates of cities with BC installed for instance).Tuoni wrote:I'm using Skyrim Redone with the perk overhaul so I unchecked that perk flag right from the beginning in the Dance of Death MCM. When I play, I monitor in-game the RAM usage of Oblivion, and when I see that the limit will be reached, I purge manually (with OR memory purger assigned to a hotkey). Why not starting with textures ? Do they have an impact on memory ? I saw you have a lot of texture mod (landscape 2K, statue 2K, rock 2K ….), why not using the 1K version of these mods, and see if there is a change (by monitoring the RAM usage of Oblivion) You should think about which of your mods increase Oblivion memory usage, and remove (or optimize) these mods so you are below this limit most of the time. Random CTDs appear because the RAM usage of Oblivion exceed the limit of 3,xx GB (don't remember the exact number), even if you have a powerful PC, and even if you have MoreHeap, OSR, OR. For me, there is no "Ultimate" without ENB graphics. ![]()
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